This doesn't seem to apply to greed so I'm not sure why this was done, seems very excessive. When arriving on island 4 I like to grab the bear in order to use him to make money by eating rabbit & deer, but he has been nerfed this update!!! He can now only hit 4 animals before losing all stamina and having to eat grass again. When moving to a new island, especially islands 4 or 5, we like to be really lame and wait for the day after a blood moon to get a night off from greed attacks after arriving, also to know that we have almost an entire season to build up without blood moons. We went through the original biome islands in this order: 1,2,3,4,1,5,2,3 I would suggest instead of splitting the waves, spawn armoured breeders and armoured floaters! Also, an option in co-op campaign for the game to be over if even 1 players crown is lost. This makes them a lot easier to handle, especially when there are no armoured breeders at all on original biome. We blew up every portal and dock possible to see how difficult the retaliations waves can get, but the last few retaliation waves are however split in two, I assume to not lead to the slideshow performance we've seen in older updates when ridiculous amounts of greed were spawned. In a co-op campaign also on original biome cursed difficulty was a lot easier, but did slow us down more than normal difficulty would have. I was using the bear to make money but lost my crown trying to defend against the second year spring blood moon. I started a new single player Cursed campaign on the original biome and actually lost on Island 5, but mostly because I had portals spawned ridiculously close on both sides of my keep. New update with "Cursed" difficulty is a lot of fun! It's worth a look, because there are also videos:īut these times should actually also be sorted according to the new difficulty levels. That would be a relevant consideration at this difficulty level, wouldn't it?īy the way, there are people who are in a hurry with Two Crowns, have you seen that? If the strength of the waves only increases with each passing day, instead of also scaling with the portals, lighthouses would be a sensible investment of time and money, making it possible to pay a relatively unproblematic inspection visit to the countries without having to constantly repair stranded ships. However, earlier after the destruction of the portals, the attack waves had become so strong that I decided against it. After all, ships don't build themselves and are quite expensive.Ĭonsidering these circumstances, it might almost make sense to build a lighthouse. And on top of that, how to invest your time most sensibly. That's why it's probably a good idea to think carefully about your next destination. The longer you haven't visited a country, the bigger the wave of greed attacks, right? It's a solo expansion to the series which takes place in the 80's and builds on the world and lore of the Kingdom universe.Yes, my experience was very similar. There is a paid DLC Norse Lands which is brilliant and offers even more mounts, abilities and puzzles to solve. You also have the Challenge Islands and Lost Islands which is a daily challenge island. Dead Lands and Shogun offer a new setting, new units, mounts and monarch abilities. Two Crowns is a bigger expansion on New Lands but sees you travelling back and forth to the islands to upgrade them and defeat the greed on each island. New Lands offers you a chance to explore 6 islands which progress in difficulty but allow you to unlock a variety of statues, mounts and hermits Classic offers no progression beyond a single island Originally posted by skyhrg:Content/gameplay wise? you might find this thread on Reddit useful
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